country_decisions = {

	barbarian_government_reform = {
		major = yes
		potential = {
			government = barbarian_tribe
		}
		allow = {
			government = barbarian_tribe
			is_at_war = no
			adm_tech = 17
			adm_power = 100
			OR = {
				adm_tech = 21
				religion_group = christian
				religion_group = muslim
				religion = zoroastrian
				religion = jewish
			}
		}
		effect = {
			add_adm_power = -100
			add_stability = -1
			change_government = salic_monarchy
			set_country_flag = barbarian_reformed_government
		}
		ai_will_do = {
			factor = 1
		}
	}

	barbarian_technology_reform = {
		major = yes
		potential = {
			technology_group = barbarian
		}
		allow = {
			is_at_war = no
			adm_tech = 19
			adm_power = 100
			NOT = { government = barbarian_tribe }
			NOT = { government = tribal_despotism }
			NOT = { government = tribal_democracy }
			NOT = { government = tribal_federation }
		}
		effect = {
			add_adm_power = -100
			add_stability = -1
			if = {
				limit = { 
					OR = {
						culture_group = germanic
						culture_group = scandinavian
						culture_group = british
						culture_group = gaelic
						culture_group = latin
						culture_group = iberian
						culture_group = french
						primary_culture = basque
					}
				}
				change_technology_group = western
				change_unit_type = western
			}
			if = {
				limit = {
					NOT = { culture_group = germanic }
					NOT = { culture_group = scandinavian }
					NOT = { culture_group = british }
					NOT = { culture_group = gaelic }
					NOT = { culture_group = latin }
					NOT = { culture_group = iberian }
					NOT = { culture_group = french }
					NOT = { primary_culture = basque }
				}
				change_technology_group = eastern
				change_unit_type = eastern
			}
		}
		ai_will_do = {
			factor = 1
		}
	}

	nomad_government_reform = {
		major = yes
		potential = {
			government = steppe_horde
			always = no
		}
		allow = {
			always = no
		}
		effect = {
			change_government = feudal_monarchy
		}
	}

	barbarian_government_reform_2 = {
		major = yes
		potential = {
			technology_group = barbarian
			OR = {
				government = tribal_despotism
				government = tribal_democracy
				government = tribal_federation
			}
		}
		allow = {
			is_at_war = no
			adm_tech = 40
			adm_power = 100
		}
		effect = {
			add_adm_power = -100
			add_stability = -1
			change_government = feudal_monarchy
			set_country_flag = barbarian_reformed_government
		}
		ai_will_do = {
			factor = 1
		}
	}

	barbarian_unit_reform = {
		major = yes
		potential = {
			technology_group = western
			unit_type = barbarian
		}
		allow = {
			is_at_war = no
			mil_power = 100
		}
		effect = {
			add_mil_power = -100
			change_unit_type = western
		}
		ai_will_do = {
			factor = 1
		}
	}

	muslim_technology_reform = {
		major = yes
		potential = {
			technology_group = middle_eastern
		}
		allow = {
			is_at_war = no
			adm_power = 100
			OR = {
				religion_group = muslim
				adm_tech = 26
			}
		}
		effect = {
			add_adm_power = -100
			add_stability = -1
			change_technology_group = muslim
		}
		ai_will_do = {
			factor = 1
		}
	}

	muslim_unit_reform = {
		major = yes
		potential = {
			technology_group = muslim
			unit_type = middle_eastern
		}
		allow = {
			is_at_war = no
			mil_power = 100
		}
		effect = {
			add_mil_power = -100
			change_unit_type = muslim
		}
		ai_will_do = {
			factor = 1
		}
	}

	eastern_technology_reform = {
		major = yes
		potential = {
			technology_group = middle_eastern
		}
		allow = {
			is_at_war = no
			adm_power = 200
			religion_group = christian
			adm_tech = 21
		}
		effect = {
			add_adm_power = -200
			add_stability = -1
			change_technology_group = eastern
		}
		ai_will_do = {
			factor = 1
		}
	}

	eastern_unit_reform = {
		major = yes
		potential = {
			technology_group = eastern
			NOT = { unit_type = eastern }
		}
		allow = {
			is_at_war = no
			mil_power = 100
		}
		effect = {
			add_mil_power = -100
			change_unit_type = eastern
		}
		ai_will_do = {
			factor = 1
		}
	}

	asian_technology_reform = {
		major = yes
		potential = {
			adm_tech = 76
			OR = {
				technology_group = chinese
				technology_group = indian
			}
		}
		allow = {
			is_at_war = no
			adm_power = 200
			adm_tech = 86
		}
		effect = {
			add_adm_power = -200
			add_stability = -1
			change_technology_group = asian
		}
		ai_will_do = {
			factor = 1
		}
	}

	chinese_technology_reform = {
		major = yes
		potential = {
			technology_group = early_chinese
		}
		allow = {
			is_at_war = no
			adm_power = 200
			adm_tech = 24
		}
		effect = {
			add_adm_power = -200
			add_stability = -1
			change_technology_group = chinese
			change_unit_type = chinese
		}
		ai_will_do = {
			factor = 1
		}
	}

	indian_technology_reform = {
		major = yes
		potential = {
			technology_group = early_indian
		}
		allow = {
			is_at_war = no
			adm_power = 200
			adm_tech = 24
		}
		effect = {
			add_adm_power = -200
			add_stability = -1
			change_technology_group = indian
			change_unit_type = indian
		}
		ai_will_do = {
			factor = 1
		}
	}

	nomad_technology_reform = {
		major = yes
		potential = {
			OR = {
				technology_group = western_nomad_group
				technology_group = eastern_nomad_group
			}
		}
		allow = {
			is_at_war = no
			adm_power = 200
			adm_tech = 24
			mil_tech = 24
		}
		effect = {
			add_adm_power = -200
			add_stability = -1
			change_technology_group = nomad_group
			change_unit_type = nomad_group
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	plutocratic_republic_reform = {
		major = yes
		potential = {
			government = merchant_republic
			adm_tech = 80
		}
		allow = {
			is_at_war = no
			adm_power = 100
			adm_tech = 84
		}
		effect = {
			add_adm_power = -100
			change_government = plutocratic_republic
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	horde_early_government_reform = {
		major = yes
		potential = {
			government = steppe_horde
			OR = {
				primary_culture = hungarian
				culture_group = west_slavic
				culture_group = east_slavic
				culture_group = south_slavic
			}
		}
		allow = {
			government = steppe_horde
			is_at_war = no
			adm_tech = 32
			adm_power = 100
			NOT = { num_of_cities = 30 }
			OR = {
				owns_core_province = 150
				owns_core_province = 141
				owns_core_province = 153
				owns_core_province = 262
			}
		}
		effect = {
			add_adm_power = -100
			add_stability = -1
			change_government = feudal_monarchy
			if = {
				limit = { primary_culture = hungarian }
				change_technology_group = western
				change_unit_type = western
			}
			if = {
				limit = { NOT = { primary_culture = hungarian } }
				change_technology_group = eastern
				change_unit_type = eastern
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
}